![]() Matsuri uses a route and flowchart system, where different choices determine what arc or ending the player ends up on. Miotsukushi-hen serves as an alternate conclusion to the series, as Matsuribayashi is not included. Tsukiotoshi-hen is an alternate version of Tatarigoroshi where Keiichi, Shion, and Rena team up to save Satoko from her uncle. Taraimawashi is an alternate arc meant to represent a "bad ending". ![]() It was planned for other characters like Oryou, Kameda, Okamura, and Keiichi's father to get sprites, however there was no time. Supporting characters like Kiichirou Kimiyoshi and Katsuya Kumagai received sprites for the first time. Matsuribayashi and Miotsukushi were intended to both end with a happy ending, but by following different perspectives. Kanou also received some data regarding Matsuribayashi from Ryukishi as he was writing it and incorporated some concepts from it into Miotsukushi. Kanou chose between Yumewatashi and Miotsukushi for the name of the final arc. Rejected story arc titles included Buchikowashi ( 斑壊し, Spot-Erasing), Kimodameshi ( 肝試し, Courage-Testing), Sekikuzushi ( 積崩し, Area Destroying), Kamikoroshi ( 神殺し, God-Killing), and Yumewatashi ( 夢渡し, Dream-Crossing). Koshiko Miyagi was responsible for writing Taraimawashi and Tsukiotoshi while MIDI Harafuji is credited for writing part of the game's main scenario. He wrote most if not all of Miotsukushi while he simply wrote the outline for the other two arcs. The new story arcs, Taraimawashi, Tsukiotoshi, and Miotsukushi, were presented by Kanou. "Kizuna" would later be used for the subsequent series of Higurashi ports on Nintendo DS. ![]() It was changed to "Matsuri" since Kanou envisioned themes of a discussion with gods. The game had the working subtitle of "Kizuna" ( 絆, Bonds). ![]() Several of the new content introduced in Matsuri like new artwork and addition of choices were suggested by Ryukishi. Ryukishi07, Kanou, and rato would have weekly meetings at the Alchemist office. It actually began development in February 2006, when rato was brought on to create new artwork for the characters. Development for Matsuri began as early as 2005, shortly after the release of Meakashi, when Kiichi Kanou was hired to create a remake of Higurashi for home consoles.
0 Comments
Leave a Reply. |